Muhammad Khan / builder at boxu.dev

I build useful software that feels clear the first time you open it.

I spend most of my time making web products and macOS tools with a simple goal: keep them fast, keep them tidy, and make them worth coming back to.

10+

projects shipped across web and macOS

boxu.dev

the place where all the experiments turn into real products

Simple wins

fast load times, readable UI, and no extra fluff for the sake of it

Selected work

A few things I’ve shipped that I still feel good about.

Some are polished products, some are scrappy tools that solved a real need. Either way, they all came from wanting better software than what was already out there.

Featured product

Featured Web platform

BlazeAPI

The main thing I’m pushing right now. BlazeAPI gives people a cleaner way to experiment with open-source models without paying their way through basic testing.

  • Built for fast experiments and cheap iteration
  • Focused on open models instead of closed-box lock-in
  • Made to feel simple enough to use on day one
BlazeAPI icon
LuminaWall icon
macOS Desktop app

LuminaWall

Animated wallpapers for macOS, powered by Wallhaven and designed to stay lightweight.

KeyHaven icon
Utility macOS app

KeyHaven

A simple way to store API keys on Mac without turning the setup into a whole extra project.

BOX'D icon
Ended Archived app

BOX'D

An earlier multi-model chat product. It had a good run, but it is no longer an active project.

More shipped work

Other things under the boxu.dev umbrella.

  • SEO Tool Audits, keywords, backlinks, and GEO tracking in one place.
  • VIB'D A coming-soon coding product aimed at keeping the experience accessible.
  • Vect Browser A minimal browser project from an earlier chapter.
  • Shift An open-source template for starting clean and moving quickly.
  • ZapRequest A quick utility for sending GET and POST requests.
  • AmbientFocus + Gaze Small experiments built around focus, memory, and desktop workflow.

About

I like building products that feel obvious in a good way.

Most of my work sits somewhere between product thinking, interface design, and just shipping the thing instead of letting it rot in drafts.

I’m drawn to tools people can use right away. If something feels slow, overexplained, or stuffed with features nobody asked for, I’d rather trim it down and make the core idea better.

01

Start with the useful version

The first release should solve a real problem, not just look busy.

02

Keep the interface calm

Good UI should help someone move, not make them stop and decode it.

03

Polish what matters

Speed, spacing, and clear feedback do more than another ten features.

Contact

If you want to talk ideas, products, or internet things, I’m easy to reach.

Email is the best place to reach me. GitHub is where the code lives, and Discord works when you want to skip the formalities.